The line between games and movies keeps getting blurrier
The Verge ·

The most memorable part of 007 First Light is something that’s typically pretty boring: the tutorial. In many games, you’re forced through a series of tedious lessons in how to play, presented in a …
The most memorable part of 007 First Light is something that’s typically pretty boring: the tutorial. In many games, you’re forced through a series of tedious lessons in how to play, presented in a way that feels disconnected from the story itself and at a plodding pace. But First Light does something different. Because the game is centered on a young James Bond, one who is just learning to be a secret agent, the tutorial is structured like a training montage in a classic action movie. As months speed by, the game has a snappy supercut of Bond learning everything from firing a gun to parkouring across a building. But because it’s a game, these moments are also interactive, and you’re quickly learning the ropes alongside the character. It may seem like a small thing, but First Light ’s tutorial is just the latest example of how blurry the lines between games, film, and television have become. Games aping cinematic traditions isn’t exactly a new phenomenon. The medium has been influenced by movies since its inception, whether it’s Donkey Kong pulling from classic monster movies or franchises like Uncharted and Ghost of Tsushima making movie-like experiences into something interactive. (Directors like Hideo Kojima love nothing more than squeezing Hollywood talent into their games .) But a game like First Light represents just how far this phenomenon has come. …
Original source: The Verge