Sci-fi RPG 'Exodus''s combat looks and feels like 'Mass Effect', but the dialogue system could be a big upgrade (video)
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EXODUS Gameplay: Conversation Choices First Look - YouTube Watch On We finally got to see some combat gameplay for "Exodus" — Archetype Entertainment's upcoming sci-fi RPG — earlier this month, but …
EXODUS Gameplay: Conversation Choices First Look - YouTube Watch On We finally got to see some combat gameplay for "Exodus" — Archetype Entertainment's upcoming sci-fi RPG — earlier this month, but the more conversational side of this "Mass Effect"-inspired sci-fi odyssey has been more elusive... until now. The talented design crew at Archetype Entertainment is back this week with another interesting Community Update that focuses on the advanced conversation system in " Exodus ", which they say allows for natural interactions between characters that shape a player’s chosen path. So far, we're liking what we see. Here in this work-in-progress demonstration video, "Exodus"'s main Traveler character, Jun Aslan, is engaged in an in-game, real-time conversation with a combat companion named Phaedra while out on a daring mission inside a corroding Celestial facility hunting for Remnants. Article continues below It's nice to see this all happening in real-time, and not taking the "Fallout"/"Mass Effect" approach of teleporting us into the conversation pocket universe where everyone stands perfectly still and stares bug-eyed at each other. Questions and responses flow as a continuous interplay of thoughts instead of operating in abrupt pull-away dialogue boxes. At this point in the gameplay, Phaedra has been infected by a Celestial virus, which has left her blind, but her roaming drone still feeds her environmental data. …
Original source: Space.com